Day 2 & 3


Day 2

  • Finalised list of card Actions Types that can be generated, outside of the standard attack card these are 
    • De-buff Opponent
    • Buff Player
    • Transfer from opponent to player
  • Had a game state bug that took me far to long to iron out which lost me a good few hours.
  • That said generation of the cards took shape with the Action being shown on each

Day 3

  • Progress on Start and Guide pages
  • Sourced and implemented icons for all the Action types
  • Sourced and implemented background music
  • Card Mouseover highlight
  • Identified the 3 opponent playstyles that can be deployed (not implemented yet)

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