Day 5,6,7 and post-mortem
Day 5
Introducing timers for spawning of vehicles and movement.
Coding the collision of Bus and vehicles, aiming to slow bus, but it is clearly not working as expected.
Day 6
Carried on with some GUI elements, still debugging the issue that is effectively making the whole game not worth submitting as it ruins the flow of the game.
Day 7
Finally discovered the bug that I had missed that was causing the Bus positioning to go awry between collision and movement.
Added some
Post-mortem
I had good fun making this there were some hurdles to overcome with looping backgrounds and controlling the speed of the vehicle
So many elements that I would have liked to polish more and some elements missing that I just ran out of time to implement mostly due to debugging.
- When the player didn't accelerate for 2 seconds the bus speed would creep down
- Add Sound effects
- Explosions
- Horns
- Metal scraping noises on collision
- Tidy the transition between road and game-over
- Better logic for vehicle addition based on bus location and existing vehicles
- Overhead road signs
- Traffic Cones in road
- Add more vehicle art into the pool
Get Go Fast Annie
Go Fast Annie
"Commuter has licence revoked but still gets to drive"
Status | In development |
Author | welshtroll |
Tags | LÖVE |
Leave a comment
Log in with itch.io to leave a comment.