Day 5,6,7 and post-mortem


Day 5

Introducing timers for spawning of vehicles and movement.
Coding the collision of Bus and vehicles, aiming to slow bus, but it is clearly not working as expected.

Day 6

Carried on with some GUI elements, still debugging the issue that is effectively making the whole game not worth submitting as it ruins the flow of the game.

Day 7

Finally discovered the bug that I had missed that was causing the Bus positioning to go awry between collision and movement.

Added some 

Post-mortem

I had good fun making this there were some hurdles to overcome with looping backgrounds and controlling the speed of the vehicle

So many elements that I would have liked to polish more and some elements missing that I just ran out of time to implement mostly due to debugging.

  • When the player didn't accelerate for 2 seconds the bus speed would creep down
  • Add Sound effects
    • Explosions
    • Horns
    • Metal scraping noises on collision
  • Tidy the transition between road and game-over
  • Better logic for vehicle addition based on bus location and existing vehicles
  • Overhead road signs
  • Traffic Cones in road
  • Add more vehicle art into the pool

Get Go Fast Annie

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