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Go Fast Annie

Go Fast Annie

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Devlog

  • Day 5,6,7 and post-mortem
    October 01, 2022 by welshtroll
    Day 5 Introducing timers for spawning of vehicles and movement. Coding the collision of Bus and vehicles, aiming to slow bus, but it is clearly not working as expected. Day 6 Carried on with some GUI... Continue reading
  • Day 4
    September 28, 2022 by welshtroll
    Designed some vehicles in Aseprite for the traffic on my road, only 7 for now unless I get spare time to add more before completion. One of the features I am still pondering implementing is that after... Continue reading
  • Day 3
    September 27, 2022 by welshtroll
    Love has some great libraries, I am still learning which is best to us in the right circumstance. I swapped the collision library from a very physics drive one do one that is more gamey feeling, but s... Continue reading
  • Day 2
    September 27, 2022 by welshtroll
    Got some basic art for the bus created as I wanted to get the dimension of the buss correct. As per normal I had loads and loads of ideas and features that to be perfectly honest aren't going to be ac... Continue reading
  • Day 1
    September 27, 2022 by welshtroll
    1
    One of the hardest parts was dreaming up a game idea for the theme this month. This month's (optional) theme is: Explain a movie you like badly in a sentence or two, base your game on that I went for... Continue reading
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