Ship Salvage
So I wanted go with the theme of the Jam {remake] and picked an old classic, a bit ambitious for my first ever game and game jam but I had a blast doing it despite the learning curve that came with it.
Aim
Collect all 12 fuel cans from the ship.
You can toggle between timed and not timed modes.
Avoid the floating eyes.
Controls
- [WASD] or [cursor] for character movement
- [T] to swap game mode (menu only)
- [B] to toggle Background Hum
- [F] to toggle footstep sounds (game only)
- [Escape] to return to menu (game only)
Tileset/Character from https://petricakegames.itch.io/retro-space-sci-fi-tileset
Fuel art from from https://arludus.itch.io/2d-survival-pack-115-pixel-art-items
Bugs
- Didn't get time to code the mob movements, so enemies are static
- Restarting the game often leads to fuel being collected automagically.
Status | Prototype |
Platforms | HTML5 |
Author | welshtroll |
Genre | Platformer |
Made with | LÖVE |
Tags | LÖVE, Short, weeksauce |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Development log
- Day 7, 11th hourFeb 01, 2022
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